Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence244 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks1
Mana dorks6
Land ramp4
Other acceleration6
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw6
Scry & Surveil2
Recursion2
Value engines7
Spot removal22
Protection12
Mana Acceleration+6ⓘ
Mono-Color Mana Base+6ⓘ
Premium utility lands1
Utility lands10
Taplands3
Basic lands1
Tempo Control+16.8ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron11 cards
11 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Power Matters22 cards
22 power-matters cards. Convert creature power into damage, cards, or effects.
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Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.