Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana dorks4
Land ramp9
Other acceleration2
Tutors2
Draw engines7
Cantrips & burst draw3
Recursion3
Value engines3
Spot removal3
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (20 sources)+10ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Fetchlands2
Utility lands7
Basic lands1
Forest+29
5 Combo(s) Detected (Consistency: 66%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces3
Win conditions2
Combat threats1
Sacrifice outlets1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Speed73Mana base73
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Landfall10 cards
10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Druid Tribal9 cards
9 druid creatures detected. Tribal synergies can create powerful board states.