Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(410 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana10
Mana rocks6
Land ramp1
Other acceleration3
Treasure generators2
Tutors2
Draw engines4
Cantrips & burst draw6
Wheels1
Counterspells2
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection3
Mono-Color Powerhouse Lands (3)+15ⓘ
Mana Acceleration (21 sources)+11ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands1
Utility lands3
Basic lands1
Mountain+25
Combat Damage Synergy: 1 extra combat, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 68%)+21ⓘ
Combo pieces2
Synergy pieces11
Win conditions2
Combat threats5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Game Changers→ Bracket 4
Threats92Speed83Consistency82
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Game changers 4
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal12 cards
12 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.