Commander
No commander provided4.1±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(269 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks2
Other acceleration4
Treasure generators2
Other1
Draw engines3
Cantrips & burst draw22
Recursion5
Value engines10
Other1
Counterspells2
Spot removal12
Board wipes1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces3
Combat threats4
Drain effects1
Token generators4
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Consistency88Mana base76Interaction55
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm19 cards
19 storm synergies. Chain spells for exponential value.
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal14 cards
14 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.