Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(404 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp6
Other acceleration2
Commander Draw Engine (Kumena, Tyrant of Orazca provides card draw)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw3
Value engines4
Counterspells5
Spot removal5
Board wipes1
Stax & hate2
Protection3
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands4
5 Combo(s) Detected (Consistency: 53%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 evasion enablers+25ⓘ
Combo pieces7
Synergy pieces1
Win conditions2
Combat threats4
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats92Mana base82Interaction79
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Merfolk Tribal30 cards
30 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal13 cards
13 wizard creatures detected. Tribal synergies can create powerful board states.