Commander
No commander provided4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(322 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Other acceleration6
Tutors7
Draw engines6
Cantrips & burst draw3
Recursion2
Value engines4
Counterspells1
Spot removal7
Board wipes3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands6
Taplands1
Combat Damage Synergy: token package, 6 extra combats, 1 haste enabler, 10 damage multipliers+25ⓘ
Synergy pieces17
Win conditions3
Combat threats2
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Mana base84Consistency82Interaction80
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.