5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence338 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks10
Other acceleration2
Treasure generators1
Commander Synergy+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Wheels1
Scry & Surveil2
Value engines9
Counterspells3
Spot removal7
Board wipes1
Stax & hate3
Protection8
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands4
Taplands4
Basic lands3
1 Combo Family+18ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+2ⓘ
Combo pieces1
Synergy pieces5
Win conditions2
Combat threats3
Drain effects4
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+2-card combo 1→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Voltron9 cards
9 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Unblockable / Evasion7 cards
7 evasion cards. Creatures that can't be blocked deal guaranteed damage.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.