Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(368 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion1
Value engines2
Counterspells8
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate4
Two-Color Mana Base (no fixing needed)+14ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands4
Combat Damage Synergy: 7 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction96Mana base75Consistency57
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.