Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Commander combat pressure
High confidence(456 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks5
Other acceleration1
Treasure generators7
Other1
Commander Draw Engine (Wick, the Whorled Mind provides card draw)+10ⓘ
Tutors3
Draw engines2
Cantrips & burst draw5
Recursion4
Value engines4
Other1
Counterspells4
Spot removal6
Artifact/enchantment removal1
Board wipes1
Fetchlands4
Dual & shock lands7
Premium utility lands2
Utility lands11
Taplands10
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Tempo Control (lockout lethality)+5.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Combat threats9
Drain effects1
Reanimation2
Clone effects1
Extra turns1
Damage multipliers2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base94Speed88Threats83
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.