Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Commander combat pressure
High confidence(466 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks5
Other acceleration1
Treasure generators8
Other1
Commander Draw Engine (Wick, the Whorled Mind provides card draw)+10ⓘ
Tutors3
Draw engines2
Cantrips & burst draw5
Recursion4
Value engines4
Other1
Counterspells4
Spot removal6
Artifact/enchantment removal1
Board wipes1
Fetchlands4
Dual & shock lands7
Premium utility lands2
Utility lands11
Taplands10
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Tempo Control (lockout lethality)+14ⓘ
1 extra turn effect+5ⓘ
Synergy pieces8
Combat threats9
Drain effects1
Token generators2
Reanimation2
Extra turns1
Damage multipliers2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Mana base94Speed89Threats86
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Voltron (Commander)16 cards
This deck is built around equipping or enchanting the commander for commander damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.