3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(205 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Land ramp7
Draw engines3
Cantrips & burst draw8
Scry & Surveil1
Recursion1
Control Strategy Bonus (12 interaction cards)+20ⓘ
Counterspells5
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands4
Combat Damage Synergy: token package, 4 token doublers, 2 evasion enablers+25ⓘ
Synergy pieces6
Combat threats2
Sacrifice outlets2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Speed78Interaction67Mana base64
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.