Commander
9.9±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.8
High confidence840 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana17
Mana dorks1
Treasure generators1
Minor treasure1
Extra Turn Redundancy+6ⓘ
Commander Synergy+1ⓘ
Low Land Count−3ⓘ
Tutors8
Draw engines7
Cantrips & burst draw7
Wheels1
Scry & Surveil2
Value engines9
Control Strategy+30ⓘ
Counterspells12
Spot removal7
Board wipes2
Stax & hate1
Protection3
Two-Color Powerhouse Lands+19ⓘ
Mana Acceleration+6ⓘ
Low Land Count−3ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands1
Basic lands2
7 Combo Families+54ⓘ
Tempo Control+20ⓘ
Extra Turn Package+15ⓘ
Commander Synergy+6ⓘ
Combo pieces11
Win conditions1
Combat threats2
Extra turns2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.9 → Bracket 5
0.9 above Bracket 4 ceiling (9)
Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →✓
Game changers 15
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✓
Extra turns 3
Minimum Bracket 4
✕Mass land denial — none
Themes4 total
Control (Commander)14 cards
This deck takes a controlling, reactive gameplan.
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Counter Control10 cards
10 counterspells. Control the stack and protect key win conditions.
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Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
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History9 snapshots
Grade
Power9.9→9.9—
BracketB5→B5
Vectors
Velocity
95→96
+1
Consistency
97→97
—
Interaction
95→95
—
Efficiency
94→94
—
Lethality
97→97
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.9→9.9—
BracketB5→B5
Vectors
Velocity
96→95
-1
Consistency
97→97
—
Interaction
95→95
—
Efficiency
94→94
—
Lethality
97→97
—
Card Changes
Added (2)
Removed (2)
Grade
Power9.9→9.9—
BracketB5→B5
Card Changes
Added (1)
Removed (1)
Grade
Power9.9→9.9—
BracketB5→B5
Card Changes
Added (1)
Removed (1)
Grade
Power9.9→9.9—
BracketB5→B5
Vectors
Velocity
95→96
+1
Consistency
97→97
—
Interaction
96→95
-1
Efficiency
94→94
—
Lethality
97→97
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.9→9.9—
BracketB5→B5
Vectors
Velocity
95→95
—
Consistency
97→97
—
Interaction
95→96
+1
Efficiency
94→94
—
Lethality
97→97
—
Card Changes
Added (2)
Removed (2)
Grade
Power9.9→9.9—
BracketB5→B5
Vectors
Velocity
96→95
-1
Consistency
96→97
+1
Interaction
91→95
+4
Efficiency
94→94
—
Lethality
98→97
-1
Card Changes
Added (3)
Removed (3)
Grade
Power9.9→9.9—
BracketB5→B5
Vectors
Velocity
96→96
—
Consistency
96→96
—
Interaction
91→91
—
Efficiency
94→94
—
Lethality
97→98
+1
Card Changes
Added (1)
Removed (1)
Grade
Power9.9→9.9—
BracketB5→B5
Card Changes
Added (1)
Removed (1)