Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(360 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Mana dorks6
Land ramp6
Other acceleration4
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Draw engines9
Cantrips & burst draw2
Recursion1
Value engines5
Spot removal3
Board wipes3
Stax & hate1
Protection6
Mana Acceleration (27 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions3
Combat threats1
Sacrifice outlets2
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed85Mana base85Consistency75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Enchantress7 cards
7 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.