Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(484 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Other acceleration4
Extra turns redundancy (5 effects)+10ⓘ
Commander Draw Engine (Elminster provides card draw)+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw16
Recursion2
Value engines3
Counterspells4
Spot removal6
Board wipes4
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands9
Taplands3
3 Combo Families (3 lines, Consistency: 70%)+29ⓘ
Combat Damage Synergy: 3 evasion enablers, aristocrats engine, 1 damage multiplier+21ⓘ
5 extra turn effects (tempo win condition)+20ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
Combo pieces5
Synergy pieces1
Win conditions2
Combat threats6
Extra turns5
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats96Consistency90Interaction85
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
Themes6 total
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.