Commander
4.4±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(296 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks6
Land ramp5
Other acceleration2
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells1
Spot removal4
Graveyard hate1
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands4
Utility lands7
Taplands9
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base89Threats69Speed60
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elemental Tribal35 cards
35 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.