Commander
3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence256 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp7
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw7
Recursion7
Value engines8
Counterspells2
Spot removal11
Stax & hate3
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
+8
Dual & shock lands17
+6
+6
+6
+6
+6
+6
+6
+6
+6
+6
+5
+5
Premium utility lands7
+6
+6
+5
+5
+5
+5
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands5
+1
+1
+1
+1
+1
Tempo Control (lockout lethality)+9.1ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 damage multiplier+9ⓘ
Synergy pieces4
Win conditions4
Combat threats3
Drain effects1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base96Consistency84Interaction63
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Mutate24 cards
24 mutate creatures. Stack creatures for combined abilities.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Beast Tribal12 cards
12 beast creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.