Winota, Joiner of Forces

7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(480 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Other acceleration1
Treasure generators1
Glass Cannon (high ramp, low draw)+-10
Value engines1
Two-Color Mana Base (no fixing needed)+29
Mana Acceleration (11 sources)+1
Dual & shock lands2
Premium utility lands1
Taplands1
Basic lands2
5 Combo(s) Detected (Consistency: 52%)+34
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine, 3 damage multipliers+25
Commander Synergy (2 groups)+23
Combo Commander: Winota, Joiner of Forces+15
1 extra turn effect+5
Tempo Control (lockout lethality)+2.6
Win conditions1
Combat threats2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Threats98Interaction94Mana base75

0.5 above Bracket 3 ceiling (6.5)

1.5 below Bracket 5 threshold (8.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Human Tribal25 cards

25 human creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

Aristocrats17 cards

17 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos5 total