Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(480 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks4
Other acceleration1
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors2
Draw engines1
Value engines1
Spot removal9
Graveyard hate2
Stax & hate14
Two-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands1
5 Combo(s) Detected (Consistency: 52%)+34ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.6ⓘ
Combo pieces6
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats98Interaction94Mana base75
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.