Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence225 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration5
Treasure generators1
Commander Draw Engine+10
Commander Synergy+1
Tutors1
Draw engines7
Cantrips & burst draw7
Scry & Surveil2
Recursion6
Value engines3
Spot removal11
Board wipes1
Stax & hate3
Protection6
Soft interaction2
Two-Color Powerhouse Lands+1
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands7
Basic lands2
Tempo Control+10.2
Commander Synergy+1
Synergy pieces5
Combat threats10
Drain effects3
Enablers2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 (Bracket 2)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Voltron24 cards

24 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Enchantress12 cards

12 enchantment synergy cards. The deck rewards casting enchantments.

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Lifegain12 cards

12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.