Commander
8.6±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(592 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana12
Mana rocks2
Other acceleration2
Treasure generators1
Other1
Tutors12
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines3
Counterspells3
Spot removal4
Board wipes1
Stax & hate5
Protection2
Other1
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands5
Taplands7
6 Combo Families (6 lines, Consistency: 88%)+47ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 1 damage multiplier+16ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.8ⓘ
Combo pieces10
Synergy pieces3
Sacrifice outlets3
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 4
Threats97Consistency93Mana base91
-0.1 below Bracket 5 threshold (8.5)
✓
Game changers 4
✓
Mass land denial (1)
✓
Extra turns (1)
✕2-card combo — none
Themes4 total
Combo (Commander)14 cards
This deck is built around assembling infinite combos or combo finishes.
Ad Nauseam3 cards
3 Ad Nauseam package cards. Draw your deck with life-for-cards effects.
Goblin Tribal8 cards
8 goblin creatures detected. Tribal synergies can create powerful board states.