Commander
6.5±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(431 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Mana rocks2
Land ramp1
Other acceleration4
Low Land Count (27/32)+-13ⓘ
Tutors1
Draw engines4
Cantrips & burst draw6
Recursion2
Value engines3
Control Strategy Bonus (15 interaction cards)+30ⓘ
Counterspells7
Spot removal2
Graveyard hate1
Protection3
Mono-Color Mana Base (no fixing needed)+40ⓘ
Low Land Count (27/32)+-13ⓘ
Premium utility lands1
Utility lands9
Taplands1
Basic lands1
Island+16
11 Combo(s) Detected (Consistency: 47%)+55ⓘ
Combo pieces9
Synergy pieces1
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats93Interaction83Mana base70
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cantrips15 cards
15 cantrips. Cheap spells that replace themselves for velocity.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos11 total
- Hullbreaker Horror+Sol Ring
- Orvar, the All-Form+Peregrine Drake+Mind Games
- Orvar, the All-Form+Peregrine Drake+Clockspinning
- Orvar, the All-Form+Peregrine Drake+Whim of Volrath
- Orvar, the All-Form+Spark Double+Mind Games
- Orvar, the All-Form+Spark Double+Whim of Volrath
- Orvar, the All-Form+Spark Double+Clockspinning
- Orvar, the All-Form+Sakashima of a Thousand Faces+Mind Games
- Orvar, the All-Form+Whim of Volrath+Coveted Jewel
- Orvar, the All-Form+Sakashima of a Thousand Faces+Whim of Volrath