Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(481 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks2
Land ramp1
Tutors1
Draw engines9
Cantrips & burst draw3
Recursion3
Value engines1
Control Strategy Bonus (11 interaction cards)+15ⓘ
Spot removal9
Artifact/enchantment removal2
Graveyard hate3
Land destruction1
Stax & hate16
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+24ⓘ
Synergy pieces1
Win conditions1
Combat threats7
Sacrifice outlets1
Drain effects1
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction99Mana base81Consistency79
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.