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Commander
No commander provided10.0±0.8
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
Low confidence1157 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks7
Mana dorks3
Land ramp6
Other acceleration8
Treasure generators2
Tutors11
Draw engines15
Cantrips & burst draw11
Recursion6
Value engines19
Counterspells8
Spot removal16
Graveyard hate5
Board wipes6
Stax & hate12
Edict effects2
Protection10
Other2
Mana Acceleration+15ⓘ
High Land Count−10ⓘ
Fetchlands8
Dual & shock lands17
Premium utility lands6
Utility lands17
Taplands8
5 Combo(s) Detected (Consistency: 100%)+45ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 extra combat, 3 tribal lords, 5 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces10
Synergy pieces2
Win conditions6
Combat threats7
Sacrifice outlets4
Drain effects5
Token generators8
Reanimation6
Other5
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
Mass land denial 2
Minimum Bracket 4
✓
2-card combo 1
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies39 cards
39 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker35 cards
35 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
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