Commander
No commander provided10.0±0.8
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
Low confidence(1157 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks7
Mana dorks3
Land ramp6
Other acceleration8
Treasure generators2
Tutors11
Draw engines15
Cantrips & burst draw11
Recursion6
Counterspells8
Spot removal16
Graveyard hate5
Board wipes6
Stax & hate12
Edict effects2
Protection10
Other2
Mana Acceleration (34 sources)+15ⓘ
High Land Count (57)+-10ⓘ
Fetchlands8
Dual & shock lands17
Premium utility lands6
Utility lands17
5 Combo(s) Detected (Consistency: 100%)+45ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 extra combat, 3 tribal lords, 5 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces10
Synergy pieces2
Win conditions6
Combat threats7
Sacrifice outlets4
Drain effects5
Token generators8
Reanimation6
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Interaction100Threats100Mana base99
1.5 above Bracket 4 ceiling (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 5.
✓
Game changers 2
✓
Mass land denial (2)
✓2-card combo
✕Extra turns — none
Themes10 total
Go-Wide / Weenies39 cards
39 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker35 cards
35 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.