Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks8
Land ramp2
Other acceleration2
Treasure generators1
Commander Draw Engine (Sythis, Harvest's Hand provides card draw)+18ⓘ
Tutors4
Draw engines6
Cantrips & burst draw1
Recursion6
Value engines1
Other1
Spot removal14
Artifact/enchantment removal1
Graveyard hate1
Stax & hate6
Protection5
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands4
9 Combo Families (9 lines, Consistency: 94%)+63ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces10
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Threats93Consistency83Interaction80
-0.3 below Bracket 4 threshold (6.5)
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.