Commander
5.9±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Mana dorks4
Land ramp10
Other acceleration2
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Draw engines7
Cantrips & burst draw3
Recursion2
Counterspells2
Spot removal3
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (25 sources)+15ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands2
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 3 evasion enablers, 4 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 38%)+17ⓘ
Combo pieces2
Synergy pieces6
Win conditions5
Token generators5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats88Mana base87Speed83
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.