Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence276 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana5
Mana rocks4
Land ramp1
Other acceleration2
Treasure generators3
Minor treasure1
Commander Draw Engine+10ⓘ
Tutors4
Draw engines2
Cantrips & burst draw5
Wheels1
Recursion3
Value engines1
Counterspells1
Artifact/enchantment removal3
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate5
Protection4
Soft interaction2
Fetchlands2
+5
+5
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
Basic lands2
+10
+10
Tempo Control+19.4ⓘ
Combat Damage Synergy+12ⓘ
Commander Synergy+1ⓘ
Synergy pieces2
Win conditions6
Drain effects4
Token generators1
Enablers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Forced Combat / Goad8 cards
8 forced combat effects. Make opponents attack each other.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.0→4.2+0.2
BracketB2→B2
Vectors
Velocity
76→64
-12
Consistency
58→65
+7
Interaction
84→89
+5
Efficiency
66→67
+1
Lethality
59→62
+3
Card Changes
Added (11)
+2
Removed (10)