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HomeExplore decksCommanders
URG

Miirym concept

viaMoxfieldMoxfield·Updated 21h ago·13 views·

Power level

6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence425 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+4ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks6
Mana dorks1
Land ramp7
Other acceleration9
Treasure generators1
Other1
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Scry & Surveil3
Recursion3
Value engines6
Counterspells3
Spot removal2
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+14ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands4
Taplands6
Basic lands3
Combat Damage Synergy+21ⓘ
1 Combo Family+18ⓘ
Commander Synergy+13ⓘ
Combo pieces2
Synergy pieces1
Win conditions4
Combat threats13
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Dragon Tribal21 cards

21 dragon creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana20 cards

20 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos1 total

  • 3-card combo · 1
  • ++