Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(391 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana7
Mana dorks1
Land ramp12
Other acceleration2
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines10
Cantrips & burst draw16
Recursion4
Board wipes2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands2
Utility lands5
Taplands4
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces4
Synergy pieces4
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency94Mana base91Speed90
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Impulse Draw7 cards
7 impulse draw effects. Exile and play cards from the top of your library.