Tinybones

Commander
B
4.4±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence299 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana5
1+10
B+7
1B+6
+8
+7
Mana rocks1
4+6
Land ramp2
2+5
4+1
Other acceleration1
3B+6
Treasure generators2
1B+3
2B+3
Tutors4
B+10
1B+10
2B+1
2BB+3
Draw engines8
1B+4
1B+4
BBB+10
2B+5
1BB+5
1BB+4
4+5
2BB+5
Cantrips & burst draw1
4+1
Wheels1
2B+4
Recursion3
3+7
2B+1
+3
Value engines3
2+1
3BB+1
3BBB+5
Spot removal8
B+1
1B+5
1B+5
1B+5
1B+5
1BB+5
3B+8
5BB1B+1
Stax & hate16
B+1
1B+2
1B+2
1B+2
1B+1
2+1
1BB+2
2B+2
1BB+2
2B+1
1BB+1
2BB+7
+4 more
Edict effects2
1BBB+6
3BB+4
Protection3
2+6
2+4
3+2
Mono-Color Powerhouse Lands (4)+16
Fetchlands3
+8
+8
+8
Dual & shock lands1
+4
Utility lands6
3BB+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+19
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+15
Combo pieces1
3BBB+6
Synergy pieces12
B+8
B+1
1B+2
1B+2
2B+1
1BB+1
2BB+1
3BB+5
3BB+1
4BB+1
5BB+1
5BB+1
Win conditions1
3BBBB+2
Combat threats2
1+2
4+1
Drain effects1
2BB+4
Token generators2
1B+4
4+4
Reanimation1
5BB1B+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.4 (Bracket 2)+Game Changers Bracket 4
Consistency84Interaction82Mana base77
Game changers 5
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)15 cards

This deck uses the graveyard as a primary resource.

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Discard22 cards

22 discard synergies. Empty opponents' hands while gaining value.

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Legends Matter16 cards

16 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.