Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(395 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp13
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion7
Value engines3
Spot removal6
Board wipes2
Stax & hate4
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands2
3 Combo Families (3 lines, Consistency: 62%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces5
Synergy pieces13
Win conditions4
Combat threats1
Sacrifice outlets1
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats95Mana base90Consistency80
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Game changers 2
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes6 total
Landfall17 cards
17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.