Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(477 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (51% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks9
Land ramp1
Other acceleration7
Treasure generators4
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines10
Cantrips & burst draw4
Recursion3
Value engines1
Counterspells4
Spot removal9
Board wipes3
Stax & hate2
Protection3
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands4
Utility lands13
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+13.4ⓘ
2 extra turn effects+10ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces3
Synergy pieces1
Win conditions8
Combat threats3
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats93Mana base91Speed84
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.