8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.9
High confidence575 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana12
Mana rocks4
Other acceleration2
Treasure generators2
Commander Synergy+1ⓘ
Tutors4
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Value engines7
Counterspells4
Artifact/enchantment removal3
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate7
Protection4
Mana Acceleration+6ⓘ
Two-Color Powerhouse Lands+4ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands2
Basic lands2
6 Combo Families+47ⓘ
Commander Synergy+1ⓘ
Combo pieces9
Synergy pieces1
Drain effects7
Token generators2
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3+Game Changers 7→ Bracket 4
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats (Commander)8 cards
This deck generates value from sacrificing and recurring creatures.
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