Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(400 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal8
Artifact/enchantment removal1
Board wipes3
Two-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands13
Taplands5
4 Combo(s) Detected (Consistency: 32%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 extra combats, 5 haste enablers, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces4
Synergy pieces12
Combat threats9
Extra turns2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Interaction84Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.