4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence281 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration5
Treasure generators3
Minor treasure1
Other acceleration1
Draw engines10
Cantrips & burst draw5
Recursion13
Value engines3
Artifact/enchantment removal1
Spot removal5
Board wipes1
Edict effects1
Protection5
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (13 sources)+1ⓘ
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+11
+15
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces1
Synergy pieces10
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects2
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Game Changers→ Bracket 3
Threats85Consistency82Mana base69
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)13 cards
This deck uses the graveyard as a primary resource.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.