Commander
2.9±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence169 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration4
Other1
Commander Draw Engine (Aurelia, the Law Above provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw3
Value engines1
Synergy support4
Artifact/enchantment removal1
Spot removal9
Board wipes2
Stax & hate2
Protection6
Dual & shock lands2
+6
+4
Premium utility lands2
+6
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+9
+13
Combat Damage Synergy+25ⓘ
Tempo Control (lockout lethality)+9ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Win conditions1
Combat threats26
Drain effects2
Token generators5
Extra turns1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Soldier Tribal22 cards
22 soldier creatures detected. Tribal synergies can create powerful board states.
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Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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+1/+1 Counters18 cards
18 counter synergies. Grow creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.