Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(446 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp2
Tutors3
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal7
Stax & hate11
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands6
5 Combo(s) Detected (Consistency: 73%)+38ⓘ
Combat Damage Synergy: 1 extra combat, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces2
Combat threats3
Drain effects2
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Interaction94Threats92Mana base75
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.