Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration2
Commander Synergy (1 groups)+8ⓘ
Draw engines5
Cantrips & burst draw7
Scry & Surveil1
Spot removal8
Edict effects1
Protection2
Two-Color Mana Base (no fixing needed)+25ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands3
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces4
Synergy pieces14
Win conditions1
Sacrifice outlets4
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Consistency76Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.