Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(489 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks7
Other acceleration2
Treasure generators4
Commander Draw Engine (Mathas, Fiend Seeker provides card draw)+15ⓘ
Tutors5
Draw engines12
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal2
Artifact/enchantment removal1
Board wipes1
Stax & hate11
Protection4
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands15
Premium utility lands8
Utility lands13
Taplands2
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces3
Combat threats2
Drain effects5
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base96Consistency93Speed90
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Forced Combat / Goad10 cards
10 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.