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5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence311 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp7
Tutors1
Draw engines7
Scry & Surveil1
Recursion2
Value engines2
Spot removal9
Board wipes1
Mana Acceleration+4ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands1
Basic lands2
4 Combo(s) Detected (Consistency: 49%)+29ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+5ⓘ
Combo pieces5
Synergy pieces1
Combat threats1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
-1/-1 Counters19 cards
19 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.