Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp11
Other acceleration3
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion2
Spot removal1
Edict effects2
Protection2
Mana Acceleration (17 sources)+7ⓘ
High Land Count (49)+-10ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands2
Utility lands4
4 Combo(s) Detected (Consistency: 45%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+8ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats1
Sacrifice outlets4
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats95Mana base88Speed80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.