Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence435 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana4
+7
+7
Mana rocks1
Land ramp1
Other acceleration5
Treasure generators2
Commander Synergy (2 groups)+7ⓘ
Tutors4
+3
Draw engines13
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal7
Board wipes2
Stax & hate3
Protection7
Mono-Color Powerhouse Lands (5)+21ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
+4
Premium utility lands2
+6
+6
Utility lands8
+4
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
Basic lands1
+17
Combat Damage Synergy: token swarm strategy, 6 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Synergy pieces6
Win conditions3
Combat threats13
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Consistency90Threats89Interaction83
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Angel Tribal28 cards
28 angel creatures detected. Tribal synergies can create powerful board states.
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Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.