Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(355 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp6
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion4
Value engines1
Spot removal4
Board wipes5
Stax & hate4
Protection5
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Utility lands4
Basic lands1
Plains+29
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces9
Win conditions1
Combat threats6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats90Interaction86Mana base70
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.