Commander
3.3±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(199 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp1
Treasure generators1
Other1
Tutors4
Draw engines5
Cantrips & burst draw8
Scry & Surveil2
Recursion14
Value engines4
Other1
Spot removal4
Board wipes2
Stax & hate1
Edict effects1
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
+7
+5
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
Basic lands2
+6
+7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces24
Combat threats2
Sacrifice outlets7
+4
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats92Mana base84Consistency82
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)18 cards
This deck uses the graveyard as a primary resource.
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Aristocrats28 cards
28 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.