Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks4
Other acceleration2
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw3
Value engines2
Spot removal4
Board wipes3
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands2
Taplands1
Basic lands1
Mountain+33
5 Combo(s) Detected (Consistency: 53%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Combat threats3
Token generators14
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats99Mana base70Speed46
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Haste Matters10 cards
10 haste enablers. Attack immediately for explosive damage.