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HomeExplore decksCommanders
WBR

Jan Jansen Update

viaMoxfieldMoxfield·51 views·4h ago

Power level

8.2±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence542 pts
Strategy ceiling 9.8
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana4
Mana rocks7
Treasure generators5
Minor treasure2
Commander Synergy+1ⓘ
Tutors5
Draw engines6
Cantrips & burst draw4
Scry & Surveil2
Recursion4
Value engines5
Synergy support2
Spot removal5
Board wipes1
Fetchlands7
Dual & shock lands3
Premium utility lands2
Utility lands11
Taplands1
Basic lands3
10 Combo Families+68ⓘ
Combat Damage Synergy+11ⓘ
Commander Synergy+1ⓘ
Combo pieces14
Synergy pieces10
Sacrifice outlets3
Drain effects3
Token generators5
Reanimation1
Group slug2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.2 → Bracket 4

1.2 above Bracket 3 ceiling (7)

0.8 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Artifacts MatterCore (18 cards)

18 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

,,,,
AristocratsCore (14 cards)

14 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
TreasureCore (13 cards)

13 treasure generators. Ramp and artifact synergies in one package.

,,,,

Combos11 total

  • 3-card combos · 11
  • ++
  • +++
    2 setup prereqs
  • ++
  • +++
    2 setup prereqs
  • ++
  • +++
    2 setup prereqs
  • ++
    3 setup prereqs
  • +++
    2 setup prereqs
  • +++
    2 setup prereqs
  • +++
    2 setup prereqs

History10 snapshots

Grade

Power9.5→8.2-1.3
BracketB5→B4(-1)

Vectors

Velocity
84→81
-3
Consistency
87→89
+2
Interaction
28→27
-1
Efficiency
90→90
—
Lethality
99→99
—

Card Changes

Added (5)

Removed (5)

Combos:13→11-2

Grade

Power9.5→9.5—
BracketB5→B5

Vectors

Velocity
81→84
+3
Consistency
88→87
-1
Interaction
28→28
—
Efficiency
90→90
—
Lethality
100→99
-1

Card Changes

Added (1)

Removed (1)

Grade

Power5.6→9.5+3.9
BracketB3→B5(+2)

Vectors

Velocity
83→81
-2
Consistency
88→88
—
Interaction
27→28
+1
Efficiency
90→90
—
Lethality
93→100
+7

Card Changes

Added (6)

Removed (6)

Combos:0→13+13

Grade

Power9.5→5.6-3.9
BracketB5→B3(-2)

Vectors

Velocity
81→83
+2
Consistency
88→88
—
Interaction
28→27
-1
Efficiency
90→90
—
Lethality
100→93
-7

Card Changes

Added (6)

Removed (6)

Combos:13→0-13

Grade

Power9.3→9.5+0.2
BracketB5→B5

Vectors

Velocity
81→81
—
Consistency
87→88
+1
Interaction
28→28
—
Efficiency
90→90
—
Lethality
99→100
+1

Card Changes

Added (1)

Removed (1)

Combos:15→13-2

Grade

Power9.1→9.3+0.2
BracketB5→B5

Vectors

Velocity
81→81
—
Consistency
87→87
—
Interaction
28→28
—
Efficiency
90→90
—
Lethality
100→99
-1

Card Changes

Added (1)

Removed (1)

Grade

Power8.6→9.1+0.5
BracketB4→B5(+1)

Card Changes

Removed (1)

Combos:16→15-1

Grade

Power9.5→8.6-0.9
BracketB5→B4(-1)

Vectors

Velocity
84→81
-3
Consistency
87→87
—
Interaction
28→28
—
Efficiency
90→90
—
Lethality
99→100
+1

Card Changes

Added (2)

Removed (1)

Combos:13→16+3

Grade

Power9.1→9.5+0.4
BracketB5→B5

Vectors

Velocity
84→84
—
Consistency
89→87
-2
Interaction
33→28
-5
Efficiency
90→90
—
Lethality
100→99
-1

Card Changes

Added (1)

Removed (7)

Combos:15→13-2

Grade

Power8.2→9.1+0.9
BracketB4→B5(+1)

Vectors

Velocity
83→84
+1
Consistency
88→89
+1
Interaction
32→33
+1
Efficiency
90→90
—
Lethality
99→100
+1

Card Changes

Added (7)

Removed (1)

Combos:11→15+4