Commander
3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(170 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp3
Treasure generators1
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines7
Other2
Spot removal12
Artifact/enchantment removal2
Board wipes1
Stax & hate3
Protection3
Two-Color Mana Base (no fixing needed)+14ⓘ
Premium utility lands2
Utility lands10
Taplands6
Combat Damage Synergy: token package, 2 token doublers, 2 haste enablers, 1 evasion enabler+19ⓘ
Synergy pieces3
Win conditions1
Combat threats20
Sacrifice outlets2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Interaction69Threats67
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.