Commander
2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(115 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration5
Treasure generators3
Tutors2
Draw engines4
Cantrips & burst draw7
Recursion2
Value engines4
Counterspells3
Protection1
Mana Acceleration (20 sources)+10ⓘ
Premium utility lands3
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions1
Combat threats8
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base65Threats63Speed61
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.