Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana1
Mana rocks1
Land ramp2
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal7
Artifact/enchantment removal1
Graveyard hate5
Board wipes1
Stax & hate15
Protection7
Mono-Color Powerhouse Lands (2)+5ⓘ
Fetchlands5
Premium utility lands1
Utility lands7
Basic lands1
Plains+18
Combat Damage Synergy: token swarm strategy, 7 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces3
Win conditions4
Combat threats11
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction96Threats89Mana base80
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Angel Tribal22 cards
22 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stax13 cards
13 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.