Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(389 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Land ramp7
Other acceleration4
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw12
Wheels2
Recursion2
Value engines3
Other1
Spot removal10
Board wipes1
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands9
Premium utility lands3
Utility lands7
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces3
Win conditions1
Combat threats3
Drain effects3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats94Speed88Mana base87
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm21 cards
21 storm synergies. Chain spells for exponential value.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.