Mana dork king

3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(226 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Graveyard hate1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+19
Mana Acceleration (23 sources)+13
Utility lands1
Basic lands2
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19
1 Combo(s) Detected (Consistency: 43%)+17

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Speed79Mana base75Threats75

0.6 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

Burn10 cards

10 damage dealers. Burn opponents down with direct damage.

Combos1 total