Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(364 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Land ramp1
Other acceleration3
Draw engines3
Cantrips & burst draw2
Control Strategy Bonus (23.4 interaction cards)+30ⓘ
Spot removal3
Board wipes15
Stax & hate1
Two-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands3
Utility lands3
Taplands9
Tempo Control (lockout lethality)+17.4ⓘ
Combat Damage Synergy: 4 damage multipliers+16ⓘ
1 extra turn effect+5ⓘ
Win conditions2
Combat threats3
Drain effects4
Token generators1
Extra turns1
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction88Threats84Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Group Slug7 cards
7 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.